
You'll occasionally find yourself playing the defender in this scenario and there are a handful of stealth or escort elements in some of the missions but, for the most part, you're tasked with capturing heavily defended locations. Your initial force takes on stronger and stronger positions before finally making the all-out attack on the main enemy force. With few exceptions, the missions here are designed to play out the same way. There are four new multiplayer missions you can play as well but there's still no way to force limits on the number of reinforcements for each player. As before, the campaign allows players some flexibility in terms of the order of missions but you'll wind up playing them all anyway just to maximize your promotions and reinforcements for the main battle the ends each campaign.Ī handful of one-off missions are also available. While the seasonal variations here are nice, the maps and units quickly get monotonous, which is a real shame given the loads of variety we saw in the original Blitzkrieg II. Over the course of sixteen missions, you'll fight back and forth across the cities and countryside of Eastern Europe. The game includes two new campaigns set during the latter days of the War, one for the Germans and one for the Russians. Though the game still has some high points, it offers less variety than we saw in the original game and ramps up the difficulty so high that not even its mother can love it.

That's definitely the case with Nival's newest stand-alone expansion pack Blitzkrieg II: Fall of the Reich. But it's not that we're tired of World War II what we're really sick of are the played out concepts that often accompany it.

Without it, most developers and publishers would be at a complete loss as to what settings to use in their games. We often joke about how much this industry relies on the Second World War.
